Campaign IV · Three winters later

Operation Azadi

The last mission order is the squadron's own name.

A war factory and its helipads on the snowbound basin, the road grid running to the horizon
Season
Winter
Theater
The Daryush Basin
The aircraft
Khoshgeleh
The clock
22:00
The cold open

Everyone answered.

The actual opening cinematic, captured from the game.

Operation AzadiWinter · Campaign IVThree winters on, the Azadi movement is the government of Parsava, and al-Ghazi has wrapped the old capital in a war machine that fights on without him.
Three winters later

The war changed who could fight it.

The liberated government, chaired by resistance organizer Laleh Farzan, is now recognized. The Tondbad veterans hold the line, the Tangeh corps brings armor and logistics, the Shahin wing brings counter-machine aircraft, and an international column supports rather than replaces them.

The cask from Tangeh exposed the nuclear program and denied the Marshal most of his stock. One assembled warhead escaped. It sits in a silo under the Daryush Basin.

The aircraft and the clock

Generous, because it has to be.

The old capital under snow, a mosque beside the highway and a repair core in the square
The Khoshgeleh

The black box pays off

The prototype recovered in Shahin returns as the Khoshgeleh: double fuel, double gun ammunition, double rockets, the same Hellfire rack, and a belly laser that recharges more than twice as fast as the Shahbaz's.

The generosity is a warning.

The silo tower behind its walls in the snow
The silo

Twenty-two minutes

After the briefing a nuclear launch timer starts. It drives the physical silo stages, it stops only when the launch is destroyed, and it can fail exactly once, in plain view.

The theater

The capital, consumed.

The megabase has eaten the western districts of the national capital. Ruined boulevards, the parliament, the airport, stadium, rail yards and hospital are still readable beneath the machine works.

A war factory and its helipads on the snowbound basin, the road grid running to the horizonThe enemy

The megabase

Five war factories and six repair-lattice cores feed a machine that rebuilds what you break. Kill the cores and it stops healing.

The concrete wall across the east of the basin, a push road running through itThe east

The wall

The whole east is the Azadi zone: the main stronghold, a north camp, and a concrete wall the height of the map, opened at three push roads and covered by four turrets.

The north camp on the snowbound plainThe aftermath

First light

Establish the forward bases, break the swarm, kill the cores, stop the launch. At first light, Parsava is free.