Campaign III · Autumn

Operation Shahin

The proxy war becomes a world war on the Caspian coast.

The gunship coming out of the fog over autumn forest and flooded paddies
Season
Autumn
Theater
The Caspian coast
The prize
Five stolen systems
The threat
A 16-car train
The cold open

Autumn. The Caspian front.

One uninterrupted camera: the armored train at its station in the fog, the seawall town, the beach, the rice cooperative, the regime's five-pad base, and finally your gunship, cloaked, coming over the mountains.

Operation ShahinAutumn · Campaign IIIFog in the valleys, rain on the coast, and the words nobody wanted to say out loud: world war.
Steal the battle core

Go in quiet. Come out heavy.

The regime's eastern base is five armored pads, each guarded by hunting searchlights. Each pad hides a prototype system worth stealing.

A gunship fading to a glassy outline over autumn paddies and a rail line in the north
Stealth

The approach

Your gunship arrives cloaked and only flickers back into view as it lands. A clean winch trip raises no alarm, and a quiet pad sends nothing after you.

A regime pad on the Caspian plain, a searchlight beam crossing the ground
Searchlights

Every beam is a tripwire

Each searchlight answers to its nearest pad. Get caught in the beam, or shoot the lamp, and that pad's alarm sounds: a ten-vehicle detachment drives out of the regime tunnel and its factory starts mobilizing.

Attack the base before you take the battle core and all five pads wake at once. That is the deliberate bad idea.

The war book

Five steals, one train, one alliance.

Shahin's orders open as you earn them. Every stolen system is physical cargo, flown across the map on your winch line and seated on its matching pad in the west.

The Caspian harbor under autumn cloudSteal

The battle core

Lift the glowing gyroscopic core off the eastern pad and lower it onto its receiver in the west. Only then is it yours.

The Shahin rail yard and its station, searchlights sweeping the tracksDestroy

The battle train

Sixteen armored cars out of the Shahin station: SAM cars, anti-aircraft mounts and twin cannon turrets behind a locomotive that throws its own flares.

A regime pad by the orchards, gunships parked on the hardstandSteal

The five-pad line

Fire control, anti-air, experimental power and the datacenter. Each lift takes the bonus from the enemy and brings a western pad online for you.

The gunship overhead against the autumn skyHold

The northern landings

ONAT and RKA landing ships come ashore from opposite ends of the Caspian and collide in the town at the center. Hold your whole line while they do.

The north

A different country.

Slate-teal Caspian water and an olive sediment shelf. A seawall town, an open public beach, marsh walks, a working rice plain and rail industries, all of them living places before the war reaches them. Copper Hyrcanian forest climbs toward the Alborz snowline, and the weather moves from rain to mist to sleet to snow.

From the flight recorder

Autumn, on film.