Campaign II · Summer

Operation Tangeh

The strait is closed. Open it.

A gunship banking away from the burning refinery at dusk
Season
Summer
Theater
Tangeh-ye Hormoz
Home plate
Bandar-e Azadi
War book
Six orders
The cold open

Day 19, 0300. The strait.

The actual opening cinematic, captured from the game.

Operation TangehSummer · Campaign IIThe Marshal and his foreign backers close the strait. Bandar-e Azadi holds out on rations and salvage.
The network

Every port you free starts producing.

Bandar-e Azadi opens the campaign as a working stronghold, walls manned, forges lit, and losing. The Marshal's Paygah runs at twice your output.

Bandar-e Azadi, the east-shore stronghold, walls and war quarter live
Home plate

Bandar-e Azadi

The war quarter runs itself: barracks, motor pool and wall batteries, while you fly. Your crew answers the wire; you answer the war.

A war-quarter block under fire on the strait shore, smoke over the water
The production war

One war, two colors

Both shores build from the same doctrine, gun for gun. The only way to out-build Paygah is to liberate the coast: every freed port raises its own gun and forge and joins the network.

The war book

Six orders. One strait.

Each order is a place, and the strait doesn't open until the last of them is done.

Deh-e Mahi, the fishing town on the straitLiberate

Deh-e Mahi

The fishing port. Break the garrison and the town raises its own gun and forge.

Bandargah, the harbor city, under the ridgeLiberate

Bandargah

The harbor city: cranes, container rows and a garrison dug in among the blocks.

Sahelabad on the coastal farm beltLiberate

Sahelabad

The farm-belt town feeding both armies. Whoever holds it eats.

The Zendan prison compoundLiberate

The Zendan

The prison across the bay. The men inside have waited since the mutiny, and they know how to work a forge.

The enrichment site under guard below the dunesRecover

The nuclear material

The regime enriched it. You deliver it, gently, to ONAT, without turning the coast to glass.

Paygah, the Marshal's fortress on the west shoreDestroy

Paygah

The Marshal's fortress on the far shore. The strait opens over its rubble.

The water runs the war

The tide has a schedule. So does the storm.

The Khoshki Bar dries at the ebb and armies walk it. RA'D-O-BARQ rolls in off the gulf and surges it back under.

POL-E AZADI, the great causeway across the straitThe causeway

Pol-e Azadi

The one causeway. Every army that wants the far shore queues for it, and it can be destroyed once, forever.

A gunship banking past the suspension bridge tower as rain streaks across the straitWeather

Rain at raindrop scale

Rain streaks past the bridge cables and rings the open water of the strait.

The west-shore refinery tanks under a smoke-dark skyOil, again

The refinery

The west shore runs on the refinery. Everything in it is full, and everything in it burns.

The citadel above the straitThe storm

RA'D-O-BARQ

A slate shelf front, hanging rain shafts and lightning, and a storm surge that rewrites the shoreline while it lasts.

From the flight recorder

Summer, on film.