Campaign I · Spring

Operation Tondbad

The day the squadron stopped taking orders.

The gunship passing over the battleship and the coastal city at sunrise
Season
Spring
Theater
The Parsava coast
Home plate
The Simorgh
War book
Nine operations
The cold open

Sundown, the Gulf of Simorgh.

The actual opening cinematic, captured from the game.

Operation TondbadSpring · Campaign IThe admiral walks the plank, the sharks take the vote, and one battleship, one gunship and every mixtape aboard go to war with the regime that trained them.
Step one

You don't get a base. You fly one in.

Dead abeam the Simorgh's anchorage stands a regime installation the war already chewed through. Everything it will become rides the battleship's deck.

The gunship lifting off the battleship's pad as a second bird waits on deck
Ferry the crew

Six souls, six seats

Land on the Simorgh's pad and the builders run to the skids. Land on the claim and they jump out onto the sand, ready to work.

The gunship hovering over the Simorgh's stern at sunset, a load on the winch line
Sling the tarps

She flies heavy

Hover the cargo yard, winch a tarp of loose blocks and haul it east. Deck riggers lay the bridle before every lift.

Gunships parked on the beachhead pad at dawn, the port cranes and flags beyond the rail
The crew builds it

Roof by roof

They restore the ruins in doctrine order: the pit, then rifles, then wheels. When the third roof goes on, the Simorgh opens the war book.

After that the base runs itself: steel from the pit, riflemen from the barracks, jeeps from the war factory. You fly. The base fights.

The war book

Nine operations. One coast.

Every pin on the chart is somewhere you have to fly, in the order you decide.

The early-warning radar site: dome tower, masts and gun cover inside the wireRadar

Blind the Marshal

Two early-warning radars sweep the coast. Kill both and every regime gun loses a third of its aim and reach.

The oil-fired power station: turbine hall, twin stacks and fuel tanksPower

Lights out

One oil-fired station feeds every outlying factory and barracks. Drop it and production stops everywhere but headquarters.

The SAM site in the dry scrub, the town skyline beyondAir defense

Clear skies

SAM sites form a belt across the approach. Hellfires are for the SAMs, not the trucks.

The regime airstrip: runway, apron, hangars and floodlight mastsAirfield

Grounded

The Marshal's Hind squadron sits fueled on the strip. Hit the field and they will scramble.

The POW pen: tents inside the wire beside the hangars, watchtowers on the cornersRescue

The pen

Azadi sailors held in tents beside the Hind strip. Towers first, then open each tent gently.

The Legation compound inside its white walls, the resort coast behind itRescue

Press corps

Three foreign reporters held on the Legation roof as proof that everything is fine. Give the world a close-up of a winch cable instead.

Forward Command: the Marshal's gold-striped headquarters among palms and fuel tanksAssault

Cut the head

Forward Command on the southern ridge: production, command and fuel. Break it and the headquarters is out of the war.

The Marshal's headquarters block up closeCapture

The informant

The Marshal's spy runs his networks from the command tower. Take him alive; what he knows is worth more than the bunker.

The boneyard hangar beyond a palm grove and the riverIntel-locked

Mayday, mayday

The recon bird went down on day one. The spy knows the grid square. Bring her pilot home and she flies for you.

The country

Every district was placed by hand.

Roads first, then the buildings that face them. The Tondbad coast is an authored country, and each district works the way its real counterpart would.

The Pars oil field: derricks and pump houses inside the perimeter fenceIndustry

The Pars complex

Field, manifold, tank farm and power plant, laid out in the order the process reads and chained together by pipe. Clip the line anywhere and the fire marches both ways.

The civil airport terminal and hangars beside the river fallsAviation

The air reservation

The Hind strip, the prisoner pen, a boneyard of picked-over hulks and a working civil airport inside one perimeter wire.

The domed shrine and the caravanserai across the old road, the ship-breaking beach beyondHeritage

The old road

A bastioned caravanserai and a fire temple burning on its tell. Older than the regime, and it will outlast him.

The foothills above the farm belt where the qanat line runs downWater

Water runs underground

A qanat shows nothing on the surface. Seven shafts step down from the foothills, and only where the water surfaces does the ground go green.

The city towers rising over the coastal plainTowns

Towns that live

Houses with real floor plans, traffic on the actual road graph, and townspeople who scatter when the shooting starts.

The Marshal's headquarters on the southern ridge, hangars and offices in its groundsCommand

Forward Command

The Marshal's citadel on the southern ridge, with its own road, its own armor and its own power. Cut everything else first.

Oil country

Everything here is full of fuel.

Every tank is full. Rupture one and it doesn't just explode; it pours.

A regime oil site erupting behind its wall, fire and smoke rolling across the plain
The spill

The fire chases the oil

Crude finds the real ground under it, and two spills that touch become one pool. The fire front runs out across the film, always a step behind the oil.

Flame only stands where fuel lies, and leaves the spill only for something worth catching: a tree, a truck, a building.

The power station burning after a strike, a gunship climbing out of the smoke
The derricks

A derrick never goes out

Torch a rig and it burns standing, a charred lattice wrapped in its own flame, still burning when you fly back at dusk.

From the flight recorder

Spring, on film.