The gunship crossing the piers toward a coastal city at sunrise
Reformat Games presents

Persian StrikeRetribution

One defected battleship. One stolen gunship. A helicopter war in the Desert Strike tradition, crossed with a base you found, feed and defend, all flown from one cockpit.

Early access · Windows & Linux PC · Free demo: Operation Tondbad
Trailer 2

Watch the war.

Ninety seconds of the current build. Every shot was flown and filmed in the game, with the game's own sound under the score.

Persian Strike: RetributionTrailer 2 · Early accessOne defected battleship, stolen gunships, and his entire war machine: four campaigns, day and night, in every kind of weather.
Alternate history

The war that never happened.

A 1990s that never was. In the Republic of Parsava, a fictional country on the Gulf, the oil, the radars and the television all answer to Marshal Rashid al-Ghazi, a foreign-born strongman ruling Persian soil.

When his Guard fired on the protest squares, the crew of one battleship stopped taking orders. They took the Simorgh, her gunship and every mixtape aboard, and went to war with the regime that trained them. The state news calls them pirates. The villages cheer when they fly over.

Four campaigns · one war

Spring to the third winter.

Each campaign is one continuous, hand-authored theater. The war carries over: what you take in spring is who fights beside you in winter.

The doctrine

Fly the war. Never command it.

Desert Strike's cockpit welded to a Command & Conquer economy, and the helicopter is the only cursor you get.

The gunship hovering over the Simorgh's stern at sunset, a load on the winch line
Built block by block

You fly the base in

There is no build menu. Ferry the work crew, sling the block tarps off the Simorgh's cargo yard, and watch the building physically go up. Once it stands, its production runs itself.

Every wall on the beachhead was flown in under your rotors.

The gunship lifting off the battleship's pad as a second bird waits on deck
One cockpit

You never order a unit

The ground war is autonomous. Barracks replace their own dead, war factories roll their own columns, and both armies march on authored roads. You change the war by what you carry, what you destroy and who you bring home.

A regime building coming down in a cloud of dust in a harbor town
Destructible

Everything important breaks

Every building, bridge, ship and tower comes apart for real, and the rubble stays where it fell. Drop the only causeway across the strait and you live with the map you made.

The living war

It runs whether you show up or not.

The gunship coming out of the fog over autumn forest and flooded paddiesWeather

Weather fights too

Fog seas in the northern valleys, rain on the strait, dust walls on a live wind field and ground blizzards in the third winter. None of it is a skybox.

Tankers under way off the coast as artillery falls on the shoreThe coast

A war on the water

Tankers keep their lanes while the shore burns. The sea floats the fleet, stops bullets, and obeys the tide.

A gunship firing over a river town at night, flares and tracer in the darkDay and night

The war doesn't stop at dusk

Tracer, rocket trails and burning palms over a river town at night, with searchlights sweeping for you.

A gunship banking through the fireball as the tank farm goes upOil country

Everything is full of fuel

Put a Hellfire into the tank farm and the fire runs tank to tank. Torched derricks burn for hours.

A coastal town at dusk, lit windows and parked cars, the gunship overheadTowns

Towns that live

Lit windows and parked cars at dusk. Every town was a living place before the war reached it, and traffic still runs its real roads.

A gunship on a gun run, impacts erupting below the noseThe gun run

Rockets, gun, Hellfires

Hydras for the soft targets, the chin gun for the infantry, Hellfires for the armor and the SAMs.

New in the war

What's flying this update.

Every picture here is a frame from the current build.

A gunship over the battleship deck at sunset, a full salvo of flares arcing out on smoke trailsCountermeasures

Flares that burn

Countermeasures now burn like the real thing: white-hot flares that light up the deck below, each one dragging its own smoke trail down toward the sea.

A gunship fading to a glassy outline over autumn paddies and a rail line in the northOperation Shahin

Steal their tech

In Operation Shahin the squadron steals the regime's own prototypes, including a stealth system that fades the gunship to a ripple in the air.

A gunship banking past the suspension bridge tower as rain streaks across the straitWeather

Rain on the strait

Rain now falls at raindrop scale, streaking past the bridge cables and across the open water of the strait.

A gunship over a town at dusk, its laser streaking toward an incoming droneOperation Tangeh

The datacenter laser

Bring the datacenter online and the gunship's laser picks incoming hunter drones out of the dusk on its own.

Four men of the Parsava coast: two bearded, one in a hard hat, one in a sun hatPeople

Faces of the coast

A new generation of characters with real beards, moustaches and working headgear: the dock hands, drivers and crews of the Parsava coast.

A great white breaching beside the Simorgh's hull at sunsetOperation Tondbad

Sharks in the gulf

The Tondbad opening now ends below the Simorgh's rail, where the gulf's great whites take the vote on whoever walks the plank.

Out now in early access.

Four campaigns and one continuous war, with every wall in it flown in under your rotors. Start with the free Operation Tondbad demo, and the war grows with every update.